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Dang, this is really impressive!

I don't know how you got that static effect to apply to the world like that, but that's pretty neat! I definitely had to play with the settings a little bit as I got real lost real fast. But the ability to customize the static effect with all those values in game as well is very appreciated, and also really impressive!

I'm not sure if this was the intended mechanic or not, but I did notice that I had to click and hold within the game window for the game to recognize my mouse movement for looking around. If I let go I was unable to look around. If this was the intended way, then might be helpful to put that in the description. But I'm assuming not because itch would put a message at the top of my screen saying "gave game mouse control" each time I clicked. May be helpful to enable to ability to play the game in full screen mode in your settings to prevent that from happening. It could also just be something funky happening with my browser. Just wanted to mention that just in case anyone else experienced it and it wasn't the intended experience.

Anyways, really awesome game! Fantastic job!

(1 edit) (+1)

Oh right...I made the control like that so it's easier to debug things but forgot to change it for the release version. Good catch, I'll update the desc for now and change it later should be fine now(hopefully). The effect is basically a fullscreen shader that output a random noise and changes its speed and brightness based on depth and color of the pixel on the screen. It was a lot of fun writing it!