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such a fun game! been rly in a horror+erotic game fix recently and this one was great. played through all that's available, not 100% on the collectables, but I will hold off until the game finishes and is published on steam before I try to collect everything.


couple things I wish I knew from the start:

  • collectables are everywhere! the game isn't on a strict timer so take the time to explore and keep track of the areas that you can't yet access since it is a big game and you WILL forget. some areas close off as the story progresses so absolutely use the time you have.
  • the gun has an OP flashlight! now usually aiming down sights totally kills your movement speed, but... (and this might get patched after i say this) if you use the Low-Pro Motion System body implant and hold down crouch while aiming down sights, you basically move at standard speed so u can always be using the flashlight without movement debuff.
  • the journal keeps track of all the messages you open! maybe this one was obvious.... but it took me too long to realize i did not have to remember door codes and such, i can just check the journal at any time. 

some thoughts for the dev:

  • i loved collecting the different suits just for a change of pace, but it would be nice if the different suits added something small to stats just to help players customize gameplay experience? ex: standard Colos-8 Suit (shows player location on the personal map), Astromed suits (passive regen of infection/health), Astroforge ERT outfit (increased weapon handling), ERT outfit light (motion capability increase), etc. nothing game breaking ofc, but player based interest like that yk?
  • hair physics, i wanted to rock a ponytail like i often do irl, but it would so often just get in the way of my camera, especially when aiming, so i swapped it out for the bun. i understand there's a balance to these things and physics so hopefully there is a way to make it work.
  • sort messages in the journal by sector? towards the end when i was backtracking to check doors and stuff for collectables I had to go through a lot of messages for hints, it might be nice if there was a way to minimize all the messages that I did not need anymore as scrolling through so many felt tedious after a while.
  • visual fx on the player might be a nice touch when having certain body mods equipped just so that when i change them i visually recognize their unique properties and don't accidentally run into danger thinking i had on the echosense mod lol.

ok that's probably all, so much text ik ik sorry, but honestly i am just super stoked abt this game and look forward to whatever is added to it!

(+1)

Thanks for your detailed feedback, I really appreciate it!
I wanted to respond to a few of your points:

  • I intentionally didn’t give the suits any gameplay effects — the idea was to let players freely choose Oni’s appearance without feeling forced to use a specific outfit for bonuses. All stat or ability effects are meant to come from the body implants instead.

  • The aiming mechanics and physics (including hair) are still being refined, so your note is absolutely valid — I’ll keep it in mind for future updates.

  • I completely understand what you mean about quality-of-life features like journal sorting — I’d love to add that later, but for now, I have to focus on the core gameplay systems first before moving on to polish and conveniences.

  • As for visual effects on Oni’s body when certain implants are equipped — that would take a lot of time to implement properly, so it’s not planned for now. But you can still check all installed implants and their effects in the character menu with [TAB].

Thanks again for playing and for such thoughtful feedback.

so fair yeah, i definitely felt like a lot of that was intentionally designed so it's nice to hear what's being worked on! sounds like u got a great plan and i'm so looking forward to it