Slime kid returns, with a vengeance. Or the ghost return with a vengeance, Slime Kid just returns. I enjoy some good old collectathons, simple games like that can be surprisingly fun and I feel this had certain level of surprisingly fun elements too. At first I though the ghosts were too easy, and then I met my nemesis: The green ghost, which proved that the ghost should not actually be this hard, they are hurting my feeling and jumpscaring me by appearing through walls (I'm joking, the challenge was fun). Same with the big ghost, first time meeting it, I knew something was up, but I still got rightfully spooked by them just rolling me over. I won't complain about controls much, as I did not play with gamepad, so I know I was shooting my own foot there, but I think what I really started to miss was some movement tech. The movement was solid, I just wish there was like sprint or dodge, double jump or something one could master to get that speedrun started, especially with the tight timer. Or at least I though the timers were perfectly made so that I felt the pressure to make it just in time.
Ok I'm starting to ramble whatever I have in mind, good stuff! Good animations too, bonus points for the environmental stuff, I don't know why the place had so many random books and mugs on the floor, I don't know who got so mad at the water-machine, but I quite enjoyed the somewhat simple yet hazardous looking environment. Good work!