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(2 edits) (+1)

Pretty good game! I had some performance issues on my old laptop (it was laggy), but it ran much better on my mobile device. I noticed that after playing for a long time, the background music stopped playing.
My current high score is 88,155 from levels 1–3. It would be great if the player could move left and right while jumping and sliding, and if it were possible to jump immediately after sliding, or slide immediately after jumping (either right after the animation or slightly before it ends).
Also, it seems harder to achieve a new high score as levels increase. For example, on my second run, I scored 60,000 from levels 3–4, but I completed level 3 faster than before and only got around 20,000 points, whereas the first time I got about 23,000 on the first level when I was still learning the controls and how to get the pumpkins.

Thanks for playing - and good score,
Good to know it is working on someone elses mobile, Godot is a bit stuttery when it starts in HTML - I have noticed many poples projects with the same issue. Also Im sure I am having memory problems if you play for a long time  - Assets are probably not being freed properly.  I plan on an update that reuses assets rather than deleting and remaking.

The music is not on a loop, it only plays one song per level - thought if you constantly heard it,  it would get annoying. Intro has one song and game randomly chooses between two songs for a bit of variety.  

Movement was deliberately limited to make the game more challenging  - you are the second person to mention it and I maigh change it in the future.

I need to update the scoring system with a bonus score for leach level completed - the faster the higher.  As you have noticed currently the longer you take on a level the higher you score - which is not right.

Great feedback - very appreciated.