Was happy to spot a pinball game as I forgot all about those, and this is a fine one. But at its current state it is lacking in juice - sounds and particles. Don't get me wrong, the existing sounds and particles are top tier, but there really should be more, sounds in particular. I see special things happening without any fanfare, but the very spirit of pinball games should be in sensory overload. Also I'm not a fan of slowmo when saving the ball, it feels weird, as if I'm losing control, it was fine during tutorial but would rather not have it during normal gameplay. Other than that, pretty good job so far.
Yeah you’re absolutely spot on - a substantial audio pass is well overdue alongside some more FX - I’ve been finalising the style of the bumpers, bosses and subsequent tables so once that’s locked in I’m probably safe to go ham on the particles, lights etc. I keep trying to get core features done and out the way so I can spend some dedicated time on polishing, but people keep making excellent feedback suggestions so I keep getting sidetracked!
The slow-mo is only active on the easiest difficulty, once you’ve completed any table at least once the game will default to the highest difficulty so it’s only really for the first couple of plays. I’m kinda trying to use it to teach new players to the genre about how to nudge save.
Saying that, I could unlock normal and hard difficulties from the get-go and show a popup asking what starting difficulty you want.. I’ll think on that for a bit but might be an option.
Thanks for the feedback, and thanks for playing!