Oh wow what a chilling experience, I got genuinely scared just switching to channels frantically after one was playing music calmly and then switched to static. The experience in the cabin changed dramatically with different music, sometimes I had a cosy vibe so I explored the cabin, then with classic I read some journal entries, but then the singular creepy track came and I was just jumping through the cabin trying to check every window if there was something coming... I could have sworn I saw something outside. Holy cow, I got so scared.
Very well crafted and cool mechanic! i could see an entire game made with this mechanic alone, let alone if you add on it some tasks from another character like a faceless operator that checks in on you every 3 days or something which would make players so happy to hear from them after 3 days of mind-numbing isolation. Well you hear from that character reliably every 3 days until... you don't. The operator would give you some tasks like tuning into a special frequency during a certain hour every day and to write down what the person says on the other line. Maybe at some point you could add morse code that will be played and you have a book on how to decode it. Not to feature creep of course, you could still keep this minimalist interaction vibe that you have here. You really drove home the paranoia and isolation in this game.
I just love it. Very underrated.
Viewing post in Signal Drift jam comments
Thank you for the lovely feedback. A lot of what you mentioned we had planned (original intent was you’d need to report the weather each day and have a back-and-forth with another operator) but we had to cut a ton due to time, and the lean atmosphere was all that was left. We will be continuing this project beyond the jam though, so I hope you check it out when it’s more feature-complete :D