Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Parasite is a dice pool CRPG about a wolf regaining control after a parasitic brain infection.  

I like the idea of being able to use almost any skill to when faced with a challenge, and the idea of rolling dice first then assigning them to a skill is pretty neat. I also like how you are limited in the amount of dice you can assign to a skill.

However, I also felt like when I chose a skill that wasn't suited for the situation the consequences weren't harsh enough and often times I was stuck in a loop of just repeating the same skill check over and over. I attempted to run from the hunter many times before realizing that I needed adrenaline and the only thing that happened was I kept getting prompted to flee, which is what I thought I was trying to do.

I also wish that the text didn't clear all the way until you attempted a check. I got up to go to the bathroom in the middle of playing and came back to just the question "What will you do?" and I had forgotten the exact context for the situation.  

I also liked the organic look of the pins and the parasite squirming in the background. Very creepy!

(+1)

Thank you for your great and very helpful feedback!

You make a very good point about it being hard to pause the game - we already implemented a save system and will include a quit&save and continue button in the post-jam build, but I’ll also look into adding a log for recent dialogue.

I also agree about the loops being a being a bit awkward in the current build- it’s at it worst when going down the river as we barely managed to complete the scenario in time. If you fully succeed the senses skill-check before running, you can go up-hill which leads to a more polished story path.

For the full game we’ll definitely avoid loops as much as possible and intend to have most choices continue the story right away- the loops were more of a last-minute save when time was running out for the jam.