This was a fun experience, you really managed to create a lot and also add a lot of polish.
The art style started simple but everything was charming and really fit the vibe of the rest of the game. However, when it split into 3d it really elevated it and it felt like you had a really clear and strong deisgn theme for the game. You made what was there really work and the bits of extra added attention with all the vfx or unique perspectives or implementations really raised it even a step further. I think it says a lot that you managed to pack so much personality into the ghosts!
The music was so effective. When i started i thought 'this is pretty cool, love the chip tunes' but when i continued playing it was the way you packaged everything together that really blew me away. the music transitions made some of the cutscenes really puncy and was super effective when the battle scene started.
Finally i wanted to say the writing and humour was a lot of fun. It didnt take itself too seriously and was very effective at setting the tone and giving the game an identity that the rest of the parts could work with.
I feel like this game was a masterclass in how to really wield differnt things to make something shine even when you have limited resources (like time in a game jam). the biggest downside was that i wanted more and it felt like it was a small part of a larger thing (which i guess it is), however im already impressed with how much you achieved for a game jam so i cant really ask for much more 😅.
Great job, well done!