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(1 edit)

big shoe lmfao

really nice game! definitely a mechanic i've never seen before.

the animation on the pen is so cool! i like how you designed it to look just like an inanimate pen, but gave it life and personality in the movements! seriously, this is pixar lamp-levels of personification. and the the momentous flick you have at the end of the dash animation is just perfect!

on the dash, it was super smart to give it some upward acceleration at the end. it really helped me feel like i had a lot of options! i would like if either there was an alternate dash button or an alternate jump button, cause using the shift key and the spacebar feels a little weird for me. no biggie tho.

when you're climbing up your own ink swiftly, it feels amazing, but when you bonk your head on a few pixels of ink,  it kinda hurts the momentum. maybe it would be cool if the ink acted as semi-solids do in mario games, where you can pass through them from below and land on them from above.

i think the changing perspectives bit was a great way of implementing the gravity theme in a new way, but i'm not sure how much the resource-management of the ink meshed with the arcade-y thrills of the rest of the game.

you always put such care into the little details, like the meta text commenting on deadlines and such... and the movement and aesthetic were incredible!

oh and

thanks for playing dude ! And great score too!