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(+1)

It's a nice dungeon runner, like temple run. Thesound and music is really good, but the game turned out a tiny bit too "dark". It's not even that the colors are too dark, but the contrast between the colors is not very strong. It makes it really hard to see where you would fall down and where you have to jump.

I like the idea of the spiral, you have to go up. The monster doesn't follow your path, but goes straight after you, turning the spiral into a really nice skill check. It forces you to build up distance to the monster, to have enough time to climb the spiral, meaning that you are under tension, even if the monster is quit a bit behind you. Thats a problem many other games likes this suffer from. 

The game still needs some clean up work, but it definitly shows innovation and new ideas to an older genre. 

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Thank you so much for the detailed feedback! I made it so you can adjust the brightness of the game but contrast is a good point, should check it next time. I can see how it makes it frustrating.

And yeah every room has a different completion speed, the spiral is probably the slowest one but if you can get the turning and camera just right (which makes you keep the running velocity while climbing), it becomes the second fastest room to complete, glad you went into details :) Thanks for giving my game a chance!