It's a nice dungeon runner, like temple run. Thesound and music is really good, but the game turned out a tiny bit too "dark". It's not even that the colors are too dark, but the contrast between the colors is not very strong. It makes it really hard to see where you would fall down and where you have to jump.
I like the idea of the spiral, you have to go up. The monster doesn't follow your path, but goes straight after you, turning the spiral into a really nice skill check. It forces you to build up distance to the monster, to have enough time to climb the spiral, meaning that you are under tension, even if the monster is quit a bit behind you. Thats a problem many other games likes this suffer from.
The game still needs some clean up work, but it definitly shows innovation and new ideas to an older genre.