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Kill Death ๐'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound | #91 | 3.064 | 3.250 |
| Aesthetics | #154 | 2.946 | 3.125 |
| Music | #154 | 2.357 | 2.500 |
| Theme | #163 | 2.475 | 2.625 |
| Overall | #185 | 2.239 | 2.375 |
| Story | #207 | 1.650 | 1.750 |
| Fun | #212 | 1.768 | 1.875 |
| Mechanics | #236 | 1.532 | 1.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Graveyard, KayKit_HalloweenBits, StylizedGuns - WW2 US, Footsteps- Essentials, Weapons of Choice FREE - Komposite Sound, Vefects
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Comments
Hey — I just played your game Kill Death and I really appreciated the spooky graveyard setting and how the visuals set the tone immediately. The moody lighting and sound effects worked beautifully together to create a strong atmosphere. If I had to offer one tip: adding clearer directional cues or signposting could help guide players when theyโre unsure where to go next.
If youโve got a moment, Iโd love it if you could check out my game and drop a rating: https://itch.io/jam/gamedevtv-halloween-jam-2025/rate/3971977
— thanks so much and best of luck in the jam! ๐
As soon as the game booted, I was utterly in shock with the elite modelling that was done in the game and the graveyard level design. Also I reached one the gates in the graveyard and somehow died?
Wait I understand why I died, there was a person just running at me in the level ๐ . Anyways, I didn't understand where I was supposed to go and what to do next. I just kept getting spotted and killed by that person. I tried to look everywhere but I don't think I could leave the area nor interact with the environment to proceed further into the game.
I would suggest add some wayfinding signifiers to support and guide the player on where you want them to go. Perhaps place more candles like a few I found in the level to guide the player, and less candles on areas you want the player to avoid. Perhaps you could also help the player avoid the monster.
Great eerie atmosphere! A bit of UI or a story/tutorial can improve the game imho, I felt lost at the beginning. However, well done overall!
You made a nice level of the provides assets. However i think the game is bugged. I could only find the pitchfork, but no Mather what i tried i did not seem to attack and died every time even when death was still not to close. STill very nice level design
Visually itโs great — the atmosphere really works. But I had no idea what the game actually wanted me to do, so a bit more direction would help a ton.
The game is good but a few things , like camera shake and a good UI can make it better
I was a little confused at what was going on at the start but besides that the character movement and the camera movement feels very smooth the sound design feels high quality throughout the game and the game itself is also visually pleasing. nice job.