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(3 edits) (+1)

This is quite the clever idea!

I really like that the red orbs will try to go into you so the specimen cannot answer randomly and actually answer the questions , really cool detail!

The sound of picking up biotes could have been a bit more crunchy, and there was a delay when you would touch the green ones which made it a little less juicy and impactful.

Also at first I tought I was supose to eat the green biotes and get bigger by clicking space (I did not see the controls on the main menu). Maybe some explenation in the game instead of the main menu would have made the game much more clear.

Also sometimes id only pickup one green when I touch multiple at the same time?

I am curious of the topology/3D model of the green biote since it still lags the game quite a bit on the windows version?

There is ceirently some kind of eldritch horror about being a concious being and a higher power doing lab experiments on you, yet I think the game could have done alot more with this, make the questions more phylosphical, existance/consciousness based and interesting.

But for a jam game, this is really cool and creative!


You should also play and rate my game roughneck, it will change your life and you will get 1 milion dollars in 2 weeks!

Play and rate to affirm 1 milion dollars in 2 weeks!

(+1)

Oh my, a whole million dollars in just two weeks! Off I go to play your game!

But first, thank you for the detailed review. Especially for noticing some of the rough edges of interspecies interaction. I already see many ways in which I could have made it feel juicier. 

I have a suspicion that green biotes are laggy because of their procedurally animated tentacles and also because they have several particle effects attached to them to create their sort of amorphous and bubbly texture. I should probably look into it and try making them less polygon-intensive.

You are spot on to notice that there could have been much more done with the creepy dialog. I had a lot of ideas, but time was ticking, and in the end I had to go only with the most basic ones. In any case, I was interested in making the scientist's answer sound like interpretations of the player's actions, and that both grounded my imagination, but also limited it. I was also very focused on making the movement mechanic feel right, and thus had less time and energy on developing the story.

Anyway, thank you again for the review! Off I go to get my million!

(1 edit) (+1)

GO GET THAT BAG. (Remember, no refunds though)

The particle system is probably responsible for the lag, unity handles particles really poorly when they are close to the camera and especially when there are alot on the screen, graphic processing, nvida, something something...

PS. someone said that the screens in the background do not match with the aquarium and look out of place and I tottaly disagree (then again, art is subjective, but just wanted to let you know that I personally quite like it)

(+1)

Thanks for the suggestion, I'll look into it! Maybe tuning the particles for these green boys a bit would help with the performance.

I'm happy that you find the screens on the backround cool, they were very fun to work at and are one of my favorite things in the game.