Thanks a lot for trying out the game. Feedback is always welcomed. We tried to do a semi-idle game but gameplay wise turned out to be very repetitive. Crafting system needs revision in order to allow the player to focus both on what is happening in the screen while doing the crafting itself.
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Ah it makes a lot more sense as an idle game. Although then it's kinda weird that "losing" is a positive thing instead of negative. Since it's the only way to allow you to upgrade (unless I misunderstood something). Not sure if that's a bad thing necessarily but just a thought.
Semi-idle game seems like an odd concept but cool to see someone experimenting with it!