Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Screight

21
Posts
3
Followers
3
Following
A member registered Nov 28, 2021

Creator of

Recent community posts

I'll check it out. Thanks!

I'd like to know what damped oscillation math is and how can I use it in my games? PS: Really enjoyed the game ^^

The drawing part needs a bit more of complexity/variety in order to feel fun and not repetitive. I'll make sure to take a look on the satellite upgrade. Thanks for the feedback :D

Totally agree. Unfortunately we did not have time to make one :(

It has some of that old flash game feelings hehe. Unfortunately we did not have time to make a tutorial and the crafting system is a bit hard to understand by itself.

Thank you :D

Thanks for the compliments ^^ The crafting zone end up taking all the attention and prevents from focusing on whats really happening. The crafting mechanic needs a twist in order to really merge with the rest of the gameplay.

I like the generators idea, extra spaceships could be used as shapes generators or even rockets and other weapons. Overall a more complex and reactive crafting system is needed in other to improve player engagement over more than 5 minutes. I hope you liked it and thanks for the feedback ^^

Thanks for the compliment ^^ Main mechanic while not complex by itself is hard to figure it out the first time. More complex crafting would make the game less repetitive, as you say a combo system, maybe try a Tetris like mechanic or something that feel more reactive rather than just do the same over and over.

Some variation in the crafting system would be very appreciated. But gameplay wise we were aiming for an incremental type of game where the gameplay itself is very repetitive while being very satisfactory. Ours does not feel satisfactory at all thus making the game less enjoyable. Thanks for the comment ^^

Thanks a lot for trying out the game. Feedback is always welcomed. We tried to do a semi-idle game but gameplay wise turned out to be very repetitive. Crafting system needs revision in order to allow the player to focus both on what is happening in the screen while doing the crafting itself.

That's something we realized when actually playing the game. The crafting mechanic could be improved, maybe repositioning the table into a more centric area. Thanks for the feedback ^^

Already fixed ^^

A tutorial is needed for sure. Just uploaded a version fixing the bug, thanks for the feedback!

I'm glad you liked it. We tried to do as much as possible in 3 days. Hopefully the game feels unique enough ^^

We failed to clearly show the crafting recipes. Clearly a small tutorial is needed.

You're totally right. Recipes are in the progression screen. You get one for free, the missile, and the you can unlock one more. .

Yeah, It.s about surviving as much as possible. Trying to achieve a little incremental game but ran out of time to add enemies, spaces ships and unlocks. And a tutorial would be nice in order to understand the basics. Thanks for checking out!

Thanks! I'm glad you liked it. Yeah we tried to do somewhat of an incremental game, semi-idle game. We were planning on adding tons of more upgrades but time is a b****.

Thats something I did not know I was waiting for <3

Good concept even tho the mechanic needs a softer introduction might be a little unexpected at first and can frustrate players.