I'll check it out. Thanks!
Screight
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A member registered Nov 28, 2021
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Proyecto final de curso de programación de videojuegos .
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Thanks for the compliment ^^ Main mechanic while not complex by itself is hard to figure it out the first time. More complex crafting would make the game less repetitive, as you say a combo system, maybe try a Tetris like mechanic or something that feel more reactive rather than just do the same over and over.
Some variation in the crafting system would be very appreciated. But gameplay wise we were aiming for an incremental type of game where the gameplay itself is very repetitive while being very satisfactory. Ours does not feel satisfactory at all thus making the game less enjoyable. Thanks for the comment ^^



