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(+2)

Graphics look great, sounds fit the vibe, there seems to be a good amount of upgrades for a jam game!

The problem is the gameplay, you're basically staring at the crafting part at the top right trying to it as fast as possible? Is there some strategy that's not just trying to be as fast as possible? Could have used a tutorial for sure since it took a while to understand how to defend at all.

The idea seems like it could be fun (as in crafting/drawing an object to defend) but this didn't quite get there. Not sure how to fix it, maybe some different control scheme so you can look at what's happening in the game instead of just the corner.

Hope I wasn't too negative, everything else was done really well!

Thanks a lot for trying out the game. Feedback is always welcomed. We tried to do a semi-idle game but gameplay wise turned out to be very repetitive. Crafting system needs revision in order to allow the player to focus both on what is happening in the screen while doing the crafting itself.

Ah it makes a lot more sense as an idle game. Although then it's kinda weird that "losing" is a positive thing instead of negative. Since it's the only way to allow you to upgrade (unless I misunderstood something). Not sure if that's a bad thing necessarily but just a thought. 
Semi-idle game seems like an odd concept but cool to see someone experimenting with it!