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A jam submission

Masks of the BeholderView game page

A proof of concept for Godot Wild Jam #86. Barely a game, but a fun foray into the world of 3D.
Submitted by Genya Games (@genyagames) — 9 minutes, 11 seconds before the deadline
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Masks of the Beholder's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#792.6263.714
Theme#912.3233.286
Controls#1021.9192.714
Audio#1031.2121.714
Overall#1081.8472.612
Originality#1102.0202.857
Accessibility#1121.3131.857
Fun#1121.5152.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.5

Wildcards Used

The Friendly Ghost

Include a monster that's helpful to the player

Game Description
A barebones proof of concept about using masks to see hidden things.

How does your game tie into the theme?
Masks allow you to see the hidden!

Source(s)
N/A

Discord Username(s)
badhandbanana

Participation Level (GWJ Only)
5

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Comments

Submitted(+1)

Even though it's short prototype, it is still quite fun to play. What I miss the most is the indication of which mask I equipped. The overall look and feel is amazing.

Developer

Thank you for playing! 100% agree, no UI for the masks at all feels bad. Glad you liked the vibes though!

Submitted(+1)

It's Stylized very nice. Love the Creepy eye btw

Developer

Thank you! The eye is the thing I'm most proud of, so I'm glad you like it!

Submitted(+1)

This looks really cool! Big fan of the style you've achieved  here and the direction of the game play. I know next to nothing about 3D but this seems like excellent foray into that space. 

You can exit the invisible door without having mask 2 on. Also the collider on the invisible table is enabled when you don't have mask 1 on. These are minor things and I know this is more of a showcase but if you expanded the game play, those might be things to put attention to.

Great work!!

Developer

Thank you! My main goal for the jam was building comfort in Blender and getting used to working in the 3D side of the editor, so goal achieved :)

Thank you for the heads up, I'll patch the interaction bug. I think I thought about it, but never tested it lol! And the table's collider is meant to active even when not visible, kind of as a way of letting you know, "Hey there's something hidden here". Although I could see the case for it being more mysterious to have it not show up!

Submitted(+1)

Really like the concept and the graphics here. The idea of horrific things behind hid behind masks. The dithering and mask thumbnail got me excited to play. The look development of the room is super atmospheric and moody. And when I put on the mask and saw the floating eyeball looking at another masked saw the vision of a lot more potential. I dont know if there was a way past the second table? Looked everywhere for another mask. Great entry though! 

Developer

Thank you for the kind words. I agree, there's a lot more potential here than I had time for. There were supposed to be two more masks, but I was at the finish line out of time!