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This looks really cool! Big fan of the style you've achieved  here and the direction of the game play. I know next to nothing about 3D but this seems like excellent foray into that space. 

You can exit the invisible door without having mask 2 on. Also the collider on the invisible table is enabled when you don't have mask 1 on. These are minor things and I know this is more of a showcase but if you expanded the game play, those might be things to put attention to.

Great work!!

Thank you! My main goal for the jam was building comfort in Blender and getting used to working in the 3D side of the editor, so goal achieved :)

Thank you for the heads up, I'll patch the interaction bug. I think I thought about it, but never tested it lol! And the table's collider is meant to active even when not visible, kind of as a way of letting you know, "Hey there's something hidden here". Although I could see the case for it being more mysterious to have it not show up!