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Are you planning on changing the club flag when you're with Mica and you decide to call dad to pick her up? After dad comes to pick Pearl up, it goes to the hotel where the scene has already been played before. Also, there's an error in the cafe where Pearl says "Take me...now." to Mr. Luca. When you hit ignore it seems to have skip something because Pearl is on table saying that was to rough before they actually have sex.

Thank you for your report. I will look into it.

Hey, again, thank you for the report. 

Regarding the Club Flag, the reason it plays the Scene viewed before, is because there is nothing that comes after it. I can remove it, if its to bothersome to players of course, until I add new content.

Thank you for the error report, I looked into and was able to solve it :)

(+1)

With the club scene since Mica already set it up the first time. You could always have the flag revert back to the dad picking her up so it doesn't look weird. For example: If the player hasn't played the threesome yet, then set the flag to false so the players could play the scene for the first time. Then it would flip the default that's set at top. Then the next time the player decides to play the club scene again and chooses to call dad to pick her up, the code would read that the hotel threesome was already played and then jump down to the next "if" or "then". lol. It's been awhile since I looked at Ren'py code. I hope I am making sense though.

Every Scene has its own default state (flag) which gets True when the player went trough it once. I could make it so that the Player can decide at the end, if he wants to go to the Hotel, with a different start and ending of course. For now I have made it so that the option is not available after a certain flag is triggered, until I have created that scene. 

Thank you for making me aware of this. It's getting hard to keep track of all these Questlines, which is why I am happy I have soon finished the story of the game. Hopefully next month, with the Side Content left to be finished, but that one is easier to keep track I feel like :D haha.

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I just went trough the Public Version and did the Flag, then went to the Fluffy Edition and guess what, I have a unique default that is true and then becomes false after the 3rd pick up in the Fluffy Edition. I have added that flag now to the Public version and it will be available for everyone in the next updated, which is soon, even if you already went trough it, I have a written a code for after loading a safe that checks which variables you have and it will check them for you, so even changes done to content you already went trough, will effect you as it should. Which is also why my game is save compatible, so you don't need to start a new save with every new version.