Damn that was really neat. A sort of Resident Evil Recettear. For a game jam game I was seriously pleasantly surprised by the amount of depth you managed to crammed in: from the UI to item placement to shelf customization to pathfinding and even a zombie minigame. The game loop is very strong and doing math under pressure is strangely compelling.
I will say that sometimes the hitboxes were a little off, and it’s not clear which shelf I am about to stock. Sometimes the game would think I wanted to stock a shelf I didn’t, which was a bit frustrating. Plus, I felt like I could just stock the place with whatever and people would just buy it willy-nilly. Money is never really an object.
Still, if it were polished up, given more depth, more surprises, and a faster pace, I can see this going up on Steam. Very impressive stuff.