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(1 edit) (+1)

Very smart use of a single room and simple interactions to tell a cosmic horror story. Kinda reminded me of The King in Yellow. Had a fun time trying to string everything together, and it definitely stuck the landing.

I will say that despite the wonderful atmosphere and sound design, the gameplay does devolve into pixel hunting. The game makes no indication as to where to look, so I basically waved my mouse around until the UI changed. I understand you really wanted to make the player feel like they’re really digging for clues in this old dilapidated archive, but as it stands, it feels arbitrary and got me out of the experience. Maybe some sort of outline or indication as to where to look next will help, or even a ‘hot/cold’ system if you still want to conserve that “digging for clues” feel.

Again though, competent little story, well presented.

(1 edit) (+1)

Thank you so much for your playing our game, and for your detailed feedback!! I'm so glad to hear you enjoyed piecing things together!

We agree that the game needs more clarity with the clue system. A hot/cold type thing is actually a cool solution to that--will have to look into it if we do a post-jam update.