I really like rythm games, was great to see one as well made as this was! I love the art and it feels pretty satisfying to play. Though I do feel like it's an odd choice to speed up the gameplay after getting hit, it's not just punishing but can easily send you down a negative feedback loop where you just immediately take damage again since you're not accustomed to the new BPM at all yet and get caught off guard. I also think that it would be great to have an indication on which object is the next one to hit, like how Undyne's spears become red. Just some subtle effect on the next object in line would make the gameplay much more intuitive, I think. Really really cool jam entry!
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You're right about speeding up, but it was more like another nod towards the theme (cause mc is a blackhole, when he consumes the object, his gravity gets stronger), so we thought since it's a jam project - why not? :)
Indication on the closest object is kind of an obvious idea, but I didn't thought about that lol
Thank you for feedback!!