What a creative idea! I really enjoyed it. A few things that might put this over the top into something truly special:
1. Some increase in difficulty as things progress. As is, once you've got her down to one candle, you can just spam that candle and you're fine. I think it would be both immersive and more fun to play if she got frustrated when they keep blowing it, so you tries to light multiple at a time, or something along those lines.
2. Some voice acting and a more immersive score would really heighten things. More spooky, dark, intense during the ritual, save the sad stuff for after its over.
3. I don't know if it's possible, but some way to detect whether the sound in the microphone is a blowing sound? Some kind of pitch spectrum analysis? As it is, I just had to make any noise, which is a little immersion breaking (I was just testing it to see) but forcing the player to blow somehow would really sell the experience.
Really creative, this has some potential. Could expand to different family members trying to summon?
Viewing post in Don't Summon Me! jam comments
Whoa, thanks so much for the detailed feedback! I totally agree, the progression and story are a bit too linear right now, and that's something I definitely want to improve in the future.
I'm planning to keep developing the mic-based control idea, specifically by adding sound type recognition, so the game can tell a breath from regular noise based on the audio waveform. I also want to include more interaction mechanics, like blowing away dust or scaring NPCs with loud noises (so players can basically create their own jump scares lol).
Thank you again for your feedback, I really appreciate it <3