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(+1)

Whoa, thanks so much for the detailed feedback! I totally agree, the progression and story are a bit too linear right now, and that's something I definitely want to improve in the future.

I'm planning to keep developing the mic-based control idea, specifically by adding sound type recognition, so the game can tell a breath from regular noise based on the audio waveform. I also want to include more interaction mechanics, like blowing away dust or scaring NPCs with loud noises (so players can basically create their own jump scares lol).

Thank you again for your feedback, I really appreciate it <3