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Thanks for trying it, and for all this detailed feedback!

You are absolutely right about the knife hits, and good job being the first person to bring this up. In fact the zombies have 5 hp, but most hits seem to hit twice. I'd like to get to the root of that issue, but I didn't prioritize it because I thought a little bit of unpredictability "worked" in the context of the game.

Good thoughts about the use of knife vs gun. A lot of people seemed to feel that knife combat was too hard as is... Tweaking the difficulty is always hard without playtesters; after the ratings period I'll add difficulty levels. 

I have been developing this setting for a while now. If you're curious, The Derelict Orpheus, The Gnawing Hunger, and Dagger's Last Testament all take place in this world. The first of these games was made in 2021. Then I read Dune last year, and I was, uh oh... 😂

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Yes playtesting and gathering data is definetely a good idea, before tweaking something based off one comment! About the unpredictability, I see that it works for the dreadful setting and could see a scenario where you keep it like this without it being a bad thing. If you find the issue and fix it you could still keep that unreliability by choice. What you could even do is: keep the unreliability for the knife but have it changed for the gun. So that the gun gives players more control over the situation. Then when players find more ammo they will cheer and thank the gods of sol and luna, because the gun gives them a sense of security, while the knife remains the "sloppy" alternative. Then limit the ammo drops even more and you'll have desperate players biting their nails with stress haha.

Good suggestions!