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I used two programms to make the assets. Blender for the 3D-Meshes and Aseprite for the textures. You can connect Aseprite to Blender, so that when you work on Texture-Editing, Blender automaticly opens up Aseprite with the targeted texture map. 

I had the insparaton from old PS1 and PS2 games, but with modern lighting. I like this clash of aestehtics from Minecraft ressource packs. I am very glad you enjoy it :D

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Never seen both softwares working together, i like it :) The consistency of the models is really good that is something I have to learn. Could you check out my game and give me your opinion? I am in need of reviews c: