I used two programms to make the assets. Blender for the 3D-Meshes and Aseprite for the textures. You can connect Aseprite to Blender, so that when you work on Texture-Editing, Blender automaticly opens up Aseprite with the targeted texture map.
I had the insparaton from old PS1 and PS2 games, but with modern lighting. I like this clash of aestehtics from Minecraft ressource packs. I am very glad you enjoy it :D