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I love your Artstyle consistency in every jam. Would love to take a look under the hood, because you seem to have a very professional structured approach. To me it seems like you have a giant library of components that you can combine in cool ways. Thats at least how it feels to me playing your game in quite a few jams now. 
The game is fun and i would have played even longer to understand the mechanics better. I tried the overwhelm strategy which worked well :D (spam cheap cards until broke and then collect coins to buy the expensive cards)

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It's great that you noticed😁. Yes, I started developing games with Godot around April of last year, and after each jam I participated, I always transform some of the assets into frameworks (e.g., UI transitions, menu systems, dialog controllers, shaders, etc.). And I always end up reusing and improving these assets with each game I make with them. However, I never reuse core game mechanics or complete art assets, as a way to maintain the spirit of the jam! 😊

Regarding the strategy, I think that's the strongest one, the only problem  is that cheap units are very easy to be converted by the other factions, so they can easily turn against you, if you don't have enough defenders to keep them on your side!

Edit: Feel free to reach me on discord in case you want to discuss gamedev stuff!