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I got quite lost after I freed all of the souls, I seemingly saw the house on the map and went down the path that I tought would take me there but it ended up being a dead end, even though it looked like the path that gets me to the house, which made me quit the game, making a cricle around the whole map again would have been tedious, the layout could have been designed a little bit better, but the map made my life hell of alot easier, the map is a great feature!

The sounddesign is quite well done and fits the game aesthetic.

The art is a little inconsistent, the hand in the ui could have worked but the particles on the candle didn't look as good, maybe a 3 frame animation of the flame moving could have worked alot better, there is also a jumping mechanic for some reason?

I expected the monsters to be a bit more scary, the game had some tension and ambiance to it that made me quite scared, even keeping the monster same and making them do a scare sound, maybe even some gostly screaming would have made the game so much more scary!

Overall, quite a solid game, just adding a scare noise for the ghosts, and making the map abit more coherent would have made it so much better!

Thanks for playing!  We appreciate the feedback.  Yeah, I forgot to remove the jump, it's part of the template for a character 3D movement.  I wasn't sure what features we were going to have time to implement and just forgot to remove it.  The first part doesn't let you get past the gate unless you have the map, there is a LARGE part of the map that you shouldn't be able to get to unless you jump over the wall and there is no way back, you're basically soft locked at that point. 

If you save all the souls, there's a key that opens the second gate.  It doesn't take very long to beat and there's no loop that you should hit unless you didn't save the one near the map or by the gate then you do have to come back.  The key is a bit small and hard to see on the "map."  There's no map, it's a camera view from the sky.

We did have sounds for the ghosts and we had story for the ghosts and souls to save, we just didn't have time to implement and test before the submission time.