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(1 edit) (+3)

I’m amazed by the environmental work between night and day. I took the time to switch to day mode in several places to admire what this school used to be like, and every time I switch back to night mode afterwards, it gives me cold sweats.

Upstairs, there’s a door that only opens halfway, allowing us to see inside without being able to pass through. But if you go as far as you can against the door, and switch to day mode, you can explore the room. I looked for a little Easter egg here, like the dwarf that can be found under the stairs in day mode, but it’s still cool for an explorer like me.

One difficulty in level design during development must have been avoiding getting stuck by collisions placed differently when navigating between day and night, and I think it’s well handled.

The ending gives us the same feeling of liberation as the character: it’s daytime, the music is catchy (it even sounds like he’s rapping a little over it, which works well).

Well done!

(+2)

Thanks for the great feedback! The doors that open halfway are a bug. We'll fix it soon.