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(2 edits) (+3)

you nailed the low poly horror aesthetic and atmosphere, really felt like i was playing a legit horror game from the early PlayStation 1/2 days. update: Now that i've been able to finish the rest of the game, the story was 5 stars! not a lot of people who did this kinda game and also had a focus on a story, had a lot of fun and the sneaking to make it through some areas as well as outsmarting the creature was great.
some critiques: 

I loves the camera angles you chose they really added to the game a lot but sometimes it could feel like it made navigation a bit confusing, maybe a minimap or an ingame map could help with this, 

on the technical side, I have a pretty decently high end GPU, a 6900xt and it maxes it out at 100% at all times, so i can see how people with less high end GPUs might struggle to run this game. maybe its volumetric lighting?

(1 edit)

Hello and thank you so much for playing!  I just pushed a update with skippable cutscenes (Hold Spacebar) and a checkpoint right at the start of the chase encounter!  

If you get another chance to play it would love to hear how you find it with the fixes haha!  :)  

Using Lumen (Unreal 5) for lighting which is why it's tanking some peoples experiences sadly :/ It's unreals real time lighting solution. I'm running a Nvidia 3060 TI myself but seems to run it really well! But I think most non RTX cards will struggle sadly.

Anyway thank you again for playing :)  

(+2)

thanks for the update i will try it again and leave an update review!

Thank you! Really appreciate it 😁