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Fun gameplay loop. Great risk and reward mechanic with the health orb in the middle where you have to do some parkour. Excellent work on the art and animation, very polished. I did notice a few things that could be improved:

- The down time between waves is good for down time. However, it would be great if you could add a way to instantly start the next wave. After replaying a few times, the break really starts to hinder the flow of the pacing when you'd want to go go go.

-  I think there may be value in buffing the primary fire. I felt like the burst one is far superior even for the flying enemies so there's no reason to ever use the primary.

Thank you so much for your feedback :) I also totally agree - when I play the most current build, I also realize that the primary attack is underpowered and there are times when the breaks are too long and there’s nothing to do. I’ll hopefully be able to tackle those issues in an updated version later on! Thanks again :)