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(+1)

I like the new take funny spin on a classic of the horrors. Not sure if slenderman has a driving license with how often he got stuck on trees, although he always managed to eventually get out. All in all a very nice submission!

(+1)

Slender gets stuck because it doesn’t use any navigation system. Slender escapes the trees because the colliders move with the player. Trees also exist nearby the player as a MultiMeshInstance3D. I did this for optimization.

I thought that way it keeps the chasing more thrilling, but lets the player to escape.

I didn’t think anyone can notice this. Good job here!

(+1)

That's actually really nice optimalization for such a small and quick project that also resolved the issue of slender getting stuck, the best kind of wierd solutions working together.