Thank you for the feedback and playing!
I absolutely agree on the map part, this jam I realized just how important playtesting is.. . The developer is oblivious to his games mistakes.
Do you have any tips on how the Morse code could be abit easier to understand? Also I figure the player would write down the codes they found on like a paper or notepad which is bad practice.
Ps. Regarding sound design, the sounds themselves are pretty basic, it's only important that the reverb matches the map and makes it feel so immersive and like the sounds a part of the world. All player action sounds are quite loud to make it feel like you are exposed and isolated :p