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(+1)

My favorite part of this demo was the stunned look of the birds when you punch them. I imagine them thinking: "I was just flying around minding my own business when this lady just punched me in the face!"

The controls were pretty easy to figure out and the music was very good. I also liked how the game was able to go full-screen.

Like crocdev said, I think the font could be better. It was very hard to read which made me want to skip a lot of the text. I think part of the problem is that the text screen is semi-transparent, so anything in the background is conflicting with the text in the foreground. So I would suggest making your text screens have a solid background and then pick a more readable font. 

I liked how I had the option to attack with the mouse or the keyboard, but I found the decision to use "N" as the attack key to be a bit unconventional. I think space bar would have been a better choice. As a result, I often used the left mouse button to attack.

(+1)

Thank you so much for playing! Sorry for the slow reply, I was also submitting to "Improve My Game Jam #9"!

In fact, because of the time I've take some of your feedback and included it in the next round of updates! I picked a new sprite font for the dialogue windows, and doubled the opacity of their backgrounds. I hope this improves the overall readability of the text. Additionally, I've added a new story into (tried to make it different that my usual stuff, but not sure if it was a good idea or not. There is a skip button, haha). There's also some additional story upon beating the boss.

If you do try it again, let me know what you think. Either way, thank you so much for playing, and especially for the feedback!