This game is all around very ambitious. Having a cutscene, multiple gameplay mechanics, and customer AI in a jam game is crazy to me. The main issue I had was that customers were very hard to keep up with. I felt like everything was too slow to actually make the meals in time. Hopefully we see great stuff from your team in the future, awesome work!
Viewing post in Serve the Dead jam comments
The game definitely was ambitious, looking at the project files stresses me out much more than any of my other games with its 150+ different voice lines, the project needed a stronger organization system and more exact planning for this kind of stuff. The game is designed to be impossible (you cannot win highscore), but I can see how that it may not be impossible in a balanced way you're not the only one with that complaint but yeah time restrictions I'm glad the game works lol.