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(+2)

This is fantastic! The writing conveys such a writhing, itchy feeling. Probably how it feels to be infected with a parasite.

This may sound a bit odd, but I enjoyed the sense of dis-empowerment the game conveys. That feeling of being in imminent danger but unable to perceive it, let alone get away from it. It pushed back against my ability to change things in an interesting way which made sense given the story.

Will be keen to play the expanded version!

(+1)

That is so great to hear, thank you! :)

This was the first horror game either of us worked on, but loss of control in face of danger was a core vision of how we wanted to make it scary. You can still succeed at all actions however, but the chances can be stacked against you if you don’t have multiple die in the matching regions.

Eitherway, I’m glad it worked for you. ^^