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Ormulum

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A member registered Aug 12, 2019 · View creator page →

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Thank you so much for this thoughtful comment! Might sound weird, but it makes me happy to know you felt that twinge of horror at the narrator’s murder attempt. Throwing different things down really only changes the flavor, there is unfortunately no escaping your fate. I had a lot of fun writing those descriptions of hucking things down the well!

I really enjoyed this! Had not heard of the merrow, or the cohuleen druith before, but it’s such a rich bit of folklore to draw on! I also appreciated that the game gave me the option to do right by the cap’s owner. (Although I am also keen to go back and try some unwise bargaining too!)

Thank you for playing, and for your thoughtful feedback!! The housemates are astonishingly chilled out for what they have to put up with - if/when I do a revised version I’d defs love to explore interpersonal dynamics and dramas way more.

I can feel the weather mellowing out already! Throw it all down the well plz! (And thank you for playing!)

Oh my god this is incredible!

Aa this is excellent! It nails both the Silent Hill and giallo vibes so perfectly. I really like linking of “Grandpa’s Theories” and the wildly different paths the story can take too. Keen to see what the Driver’s story looks like!

Thanks so much!

Aw thank you!!

Thanks for playing! Yeah my gosh the process can be tedious, though. So many hours lost trying to polish plate to a mirror shine…

Thanks! Oh my gosh, I highly recommend it if you have access to any community-run studios, intaglio printmaking is a lot of fun!

Thank you! I was trying to get that rose-gold kinda sheen that copper plates have - turns out that rose-gold is also just very nice to look at in itself!

Thank you for playing! I highly recommend printmaking, it can be frustrating, but so satisfying. (Also it’s hard not to feel a little like a mage when you’re coating plates in strange resins, wafting them over flames and dipping them in acids!)

Oh this is great! I love the theme of a monument - even when it’s a huge, war-deciding mech - slowly being forgotten and breaking down.

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This is great, I love the cold, wintry feel of the artwork.

This is so sweet and sad. Gorgeous spritework, it really gives a sense of this as a place where people and creatures lived.

This is so, so, so good! Absolutely love the music, the art and palette and the recontextualised extract from PS Pro magazine (such a brutal review!), they set up such an eerie atmosphere.

Thanks for reading, I’m glad you enjoyed it! But yes, it’ll probably resonate more in warmer weather, especially if you are anything like me and the return of summer brings with it a certain dread already. I’m obsessed with throwing things into wells as a game mechanic / narrative device, definitely want to explore it further!

I loved this! Recalls memories of reading manuals online for games I didn’t own, and thinking they were far more expansive than what they eventually turned out to be.

I really liked the atmosphere of this, not knowing anything of the wider world in which it is set. Such interesting hints at things happening outside the immediate setting - keen to check out the Archivist and the Revolution (and the Weil/Brecht ballad!)

I’m certain the events of this game can only bring the other housemates closer together, at least!

I loved the interaction with the binoculars, the way it lets you rove around across the waves. This is beautiful.

Thank you for playing, this is exactly the feeling I was aiming for. (I hope the wind and rain didn’t do any damage though!) Keen to check out your entry for Le Grand Guignol too!

Too real, too real, right down to the crackers and hummus by the fridge. I really appreciate that for a time at least you can create just as much email churn for your coworkers, as they create for you.

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This was so effective at conveying an eerie mood! I really liked the exploratory quality of trying out different actions with what was available in the scene, and the subtle changes in the way the creature interacts with the world across the story. Not sure if this is the case, but it gives a sense that if I had used different actions the story might turn out differently.

Yess I love this so much! Very much appreciate the option to a) have wacom tablet and b) no pants to truly and accurately represent my computer use at home.!

I died a fair few times but that could be a me-issue! The ambience, and the designs of the ghosts and items work well together. And it’s a small detail, but I really like the spellcasting and warding modelling and animation - that exorcist has seen some battles.

This aligns very accurately with my experience of living with a black cat. Really cute visuals, and I enjoyed the chaos of seeing light fixtures and hanging plants come tumbling down if you bounced off them one too many times. I liked this a lot!!!

I really like the conceit of navigating the whole game through a typing interface! Wasn’t 100% clear at the start that the up arrow made the offering, but once I figured it out was off and away. I really like the art style too!

Oh (and ow) wow this is fantastic. Kinda frightening how quickly this took me into a compulsive state of being unable to tear myself away, really effective visuals and sound design too. (The sound of those coins raining down…)

Thanks so much for playing! Would love to put some ambient soundscapes in a future version, but I’m also curious to know what was in your playlist!!

Thank you so much for your feedback! I have this idea of doing some broken-looking 3D photogrammetric models in a future version for all the specimens. Looking forward to checking out your game the first chance I get too!

I really liked the pixel art for this! The Starlight Diner feels so reminiscent of a haunted-looking roadside diner I always used to stop at when traveling!

Thank you so much for playing! If/when I get around to revising this, I have some ideas for how to make it truly spooky haha

This is fantastic! The writing conveys such a writhing, itchy feeling. Probably how it feels to be infected with a parasite.

This may sound a bit odd, but I enjoyed the sense of dis-empowerment the game conveys. That feeling of being in imminent danger but unable to perceive it, let alone get away from it. It pushed back against my ability to change things in an interesting way which made sense given the story.

Will be keen to play the expanded version!

Thank you for playing, I’m glad you enjoyed it! No sound in this version sadly. I was aiming to get an ambient soundscape (with plot-relevant ticking and/or alarm-chirping) into it but ran out of time! Something I’ll add in a future revision!

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Thank you so much for your detailed feedback! My writing could… probably use a little editing. Left to my own devices I love (and overuse) my commas and run-on sentences.

I don’t really have a background in coding or writing! I started using twine as kind of a side thing while doing a visual art degree, and quickly fell in love with it. I’ve always loved complicated fiction, so I figured if I was going to make games it’d have be text games!

Some text-based games that have really inspired me: Digital: A Love Story (love the interface for this!), 1893: A World’s Fair Adventure (insanely detailed), The Fire Tower (gorgeous location descriptions) and Reagan Library (eerie, melancholy, sadly a bit unplayable on modern computers).

Will leave a review on Parasite shortly, but I really enjoyed it!

This was fun! I love the way your character’s hands wiggle when it’s feedin time!

Incredible. I hope I go to a rave like this when i die.

The art and sound design in this was great! I wasn’t entirely clear on my goals, but then, if in real life a strange marionette-like creature put me up on stage and told me to entertain the crowd I’d be utterly lost and terrified too. Really spooky atmosphere!

Thank you so much for playing! You’re right, text is really quite small - I could have dedicated a little time to making it more accessible. I appreciate your feedback!