I love this so much, especially the procedural snail names and colours. I don’t know that I’d personally need gambling elements/any kind of player control to enjoy this more–it’s just really nice to watch these little guys go for gold!
Ormulum
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This is fantastic, it feels so much like a dream in a way that’s hard to articulate. Like, simultaneously surreal and and like there are layers of hidden meaning/significance? Going through the text output feels the same as trying to interpret a dream, which is a really cool mood. I also really love the moire effects you got through the close-set b/w type.
Thank you so much for this thoughtful comment! Might sound weird, but it makes me happy to know you felt that twinge of horror at the narrator’s murder attempt. Throwing different things down really only changes the flavor, there is unfortunately no escaping your fate. I had a lot of fun writing those descriptions of hucking things down the well!
















