Thank you so much for this thoughtful comment! Might sound weird, but it makes me happy to know you felt that twinge of horror at the narrator’s murder attempt. Throwing different things down really only changes the flavor, there is unfortunately no escaping your fate. I had a lot of fun writing those descriptions of hucking things down the well!
Ormulum
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Thanks for reading, I’m glad you enjoyed it! But yes, it’ll probably resonate more in warmer weather, especially if you are anything like me and the return of summer brings with it a certain dread already. I’m obsessed with throwing things into wells as a game mechanic / narrative device, definitely want to explore it further!
This was so effective at conveying an eerie mood! I really liked the exploratory quality of trying out different actions with what was available in the scene, and the subtle changes in the way the creature interacts with the world across the story. Not sure if this is the case, but it gives a sense that if I had used different actions the story might turn out differently.
This is fantastic! The writing conveys such a writhing, itchy feeling. Probably how it feels to be infected with a parasite.
This may sound a bit odd, but I enjoyed the sense of dis-empowerment the game conveys. That feeling of being in imminent danger but unable to perceive it, let alone get away from it. It pushed back against my ability to change things in an interesting way which made sense given the story.
Will be keen to play the expanded version!
Thank you so much for your detailed feedback! My writing could… probably use a little editing. Left to my own devices I love (and overuse) my commas and run-on sentences.
I don’t really have a background in coding or writing! I started using twine as kind of a side thing while doing a visual art degree, and quickly fell in love with it. I’ve always loved complicated fiction, so I figured if I was going to make games it’d have be text games!
Some text-based games that have really inspired me: Digital: A Love Story (love the interface for this!), 1893: A World’s Fair Adventure (insanely detailed), The Fire Tower (gorgeous location descriptions) and Reagan Library (eerie, melancholy, sadly a bit unplayable on modern computers).
Will leave a review on Parasite shortly, but I really enjoyed it!














