Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Ormulum

95
Posts
36
Followers
124
Following
A member registered Aug 12, 2019 · View creator page →

Creator of

Recent community posts

I love this so much, especially the procedural snail names and colours. I don’t know that I’d personally need gambling elements/any kind of player control to enjoy this more–it’s just really nice to watch these little guys go for gold!

This is great–I hadn’t read noticed the theme it was based on when I played it the first time, so got caught off guard when I collected a daisy, jumped and immediately flew out into the abyss. I kind of love it when game power-ups secretly disadvantage the player, so I loved this!

Love love love this! And oh my gosh the SFX and music are perfect! I adore the rolypoly horn tune that accompanies the saturation slider. image.png

The inverted controls are a little tough to get used to, but they do make trying to drill holes and set up furniture hilariously disorienting. I just want this lil’ drillbug to have a nice home, but I put way too many holes in the wall!

(1 edit)

I sort of like this throws you in the deep end right from the start–I had a fun time dashing around trying to save babies. The character art is really, really charming! I love the arms-raised crying animation when your character is idle, and the little grave and ghost that appears when they die.

Thank you!!!

Thank you! I had a lot of fun with those backgrounds, although didn’t leave myself much time for other assets. I’m so grateful to Hypertelex for the music, and happy that people enjoyed it!

Thank you for playing it!

Aw thank you! I wanted it to end in a kind of calm, patient atmosphere, so I’m happy to hear it had that effect!

This has so much personality, I really like the fish designs and the little defeated image that flashes up when you lose a catch. I had a great time puttering around the archipelago and fishing!

Really enjoyed the sense of movement and grappling around in this one! The music and art style fit together so well too.

Ooh I really like how tactile the UI for this is. I didn’t entirely understand what I was doing–my shift slowly drifted out of sight, and I’m not 100% sure if my missiles hit anything–but I had a lot of fun twiddling with all the levers and dials! Great use of the theme!

This was fun! Loved the switch into 3D (usually to see my carefully set out plans go wrong) and the robot’s dance!

Thank you! I got a little bit too into drawing those murals haha. The locations are based on half-remembered places around the town I grew up in. Although the real-life underpass I based that one on doesn’t have an yu-gi-oh! art, sadly

Thank you so much! Ooh, I appreciate you letting me know about the volume too. I code on a pretty old laptop with quiet speakers, so my baselines for quiet/loud audio are probably way off. Definitely something I’ll aim to fix after the jam!

I am SO here for this classical music rhythm game, even I’m shocking at it. (Gonna climb the leaderboard eventually)

This is great! I spent more time knocking at that door than I’d care to admit.

I love everything about this, from the graphics to the SFX to the indescribable feeling of anxiety I had watching those timers count down. I have not yet succeeded in not making master angry, but I yet might.

Thank you so much! I’m so grateful to my friend for the music track–and agreed, if I revise this I’d love to create more of a soundscape in each area.

Yay thank you for playing!

Thank you so much! I had a lot of fun drawing the sun cursor (I’m obsessed with sun symbols). And, oh gosh, same–I added that line of dialogue pretty late in the jam. It’s probably an accurate reflection of where I was at by that point, too.

Thank you! I LOVE hearing that it evoked that feeling!

This is fantastic, I love the art and design, and all the details, e.g. the siblings’ skills and characteristics. I really like it’s centered around the relationship between people and their environment, too, and doesn’t treat fishing as some endlessly repeatable act.

Thanks so much!

Thanks for playing, and for your kind feedback! I’d love to add more to this world, or do something similar but longer, after the jam ends.

Thank you! I overestimated how much I would be able to make in the first couple days of the jam (I always do lol)–I would have loved to have added more locations and things to do, too! (Maybe a future update).

Thanks so much!

Oh my gosh, thank you, this is so sweet!

Thank you for playing it!

Thank you so much! I’m really glad the weird sense of anticipation for the stormy weather came through!

I loved this! Really fun, twisty narrative. I know the game tells me upfront the cafe cutie is not a real person, but by god I wanted to do right by her all the same.

Thanks! The compass interface was fun to implement. I usually have a lot of trouble with the bitsy exit/ending functions, so it made it a lot easier to have everything pointing to the same 5 coordinates!

Aw thank you, I’m glad you enjoyed it!

(1 edit)

Thank you so much!!! I’d be really interested to hear about the Mac games it reminded you of, too. It’s an area I never delved into, but I do love the aesthetic of old hypercard / Apple 2 games.

Thank you for playing! If I’d had more time, I would have liked to really expand the underground portion and emphasise the urbex element more. I’ll probably return to this in a future game anyway, since I love creepy abandoned urban areas!

I really liked this, especially the gradual shift in tone, and the process of backtracking at the end. (I do also really like how the disembodied, all-caps voice is so consistently upbeat even as things become decidedly not-upbeat. It creates such an interesting feeling of dissonance.)

This is lovely. The arrangements of text and image remind me of physical zines - I really like the effect!

This is fantastic, it feels so much like a dream in a way that’s hard to articulate. Like, simultaneously surreal and and like there are layers of hidden meaning/significance? Going through the text output feels the same as trying to interpret a dream, which is a really cool mood. I also really love the moire effects you got through the close-set b/w type.

Thank you so much for this thoughtful comment! Might sound weird, but it makes me happy to know you felt that twinge of horror at the narrator’s murder attempt. Throwing different things down really only changes the flavor, there is unfortunately no escaping your fate. I had a lot of fun writing those descriptions of hucking things down the well!