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The game is entertaining, I really liked it, however, there are a couple of details I want to talk about: 1. The game is a bit slow for me, a bit laggy, although I know it's because my computer is somewhat bad. 2. In the tutorial, I couldn't jump over the first obstacle normally; when I jumped, I only managed to touch the edge. However, I was able to cross it by rotating the camera and using the wall-walking mechanic. Outside of the tutorial, I tried to do it when I jumped incorrectly to save myself but went through the walls under the platforms. 3. Obstacles, like a monster or a shooting turret, on the one hand, I couldn't find a way to avoid them, and on the other hand, the increased time doesn't seem to be enough of a penalty to try to avoid them. Still, I liked the game; it was quite fun.

Thanks so much for playing and this detailed and invaluable feedback! I think, the lag issue is not about your pc beacuse mine is a ancient museum piece too. It is probably about exporting a 3d game which contains particles to HTML. I plan to write a post mortem after the jam but i can try to summarize the root of problems you mentioned. I modelled the modules to construct the environment before the design of the level. Then design the level as a discrete operation from coding of the controller. Last minute changes like scaling the level or tuning the controller did not help the perfecting the situation. As for the penalties, my approach was based on the idea of breaking players own records instead of using a predefiened countdown and i agree that some more significant cues for obstacles could be beneficial to avoid hazards. Hopefully i will resolve the issues in upcoming stages of the development.