I’d suggest adding a short in-game orientation text, for example to remind players of the main controls at the very beginning.
I really liked the background music, the hand-drawn art style, and all the little details like being able to turn off the lights or grab your coat before going outside — those touches make the game feel alive.
However, some elements could be highlighted more clearly at certain moments, maybe through a visual highlight or a small animation to draw the player’s attention. For example, when I had to look for the cat in the bushes, nothing indicated that it was that specific part of the scenery where I needed to search.
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Really nice atmosphere in your game! 😊
I’d suggest adding a short in-game orientation text, for example to remind players of the main controls at the very beginning.
I really liked the background music, the hand-drawn art style, and all the little details like being able to turn off the lights or grab your coat before going outside — those touches make the game feel alive.
However, some elements could be highlighted more clearly at certain moments, maybe through a visual highlight or a small animation to draw the player’s attention.
For example, when I had to look for the cat in the bushes, nothing indicated that it was that specific part of the scenery where I needed to search.
thank you for playing!🥰 i added controls info on the game page, so i didnt think about adding it to the game. I always think it can break immersion🤔
Thanks for entering your game! This gave me the biggest jump scare of all the entries so far. #justice4carl :D
ooh, nice!😅glad you liked it!🖤 what exactly gave you a jump scare?(because i didnt intend any😅)
Haha Carl getting struck by lightning!