Aaw, the trick or treat game was a really quick stress free project but this I put a lot of effort in, shame the end result seems archaic. The animation I admit has a very old flash vibe, using bezier curves was a nightmare in godot so used regural animation which doesn’t automatically ease in and out. Funnily enough a scratch built platformer wouldn’t be the easiest project but game engines give excellent tools for making one and are indeed is usually the first project. Shame, I like platformers.
It’s intentional, just don’t think you noticed it before without the reset function. Honestly, the game wasn’t supposed to be played like a super meatboy, but I think not seeing the level makes it pretty hard. It’s difficult to balance since I can’t really playtest knowing the level beforehand. The jumping section was supposed to be this extra thing, and not the thing you go for in your first playtrough, having only one orb at the end. The meter visibility is a valid point but I’m keeping the colors, maybe could add a background for the meter though, would make it more visible.