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(1 edit) (+1)

the game concept is very good, because many game puzzles e.g point and click require random clicking for nooks and crannies, but this is direct so it feels very fair. I think to communicate the game goal it would've been better if the items we dropped 'broke' or disappeared since the fallen items can't be looked at anymore or picked up. If they're left on the floor, we think we need to maybe sort out these items or pick them up and put them back, but we can't do that. What a cool collection, art style, and thought in this game, though, especially for a 48 hour one, it's good. 

(+1)

Thanks for the kind words! I often encounter pixel hunting myself when playing other games, so I wanted to create something more honest and with interesting puzzles.

You're right – the goal in the game isn't clear enough right now, and the bottle openers lying at the bottom are a bit confusing. I'm thinking about this issue. I wouldn't like them to disappear, but I could at least make them inactive. Thanks for the idea!