This is an interesting protype, no sounds is a shame but I think I managed to complete what there was of it. After the you get the cog in from the tube the pressurization fails and you die? Pro tip next time in Godot is to use materials with triplanar uv mapping turned on: https://docs.godotengine.org/en/stable/classes/class_basematerial3d.html#class-b... that way you can get textures on all these models without unwrapping them, applying some materials would really improve things I can tell just from this bit you're someone capable of making games but modeling ALL of the environment is huge task. Best of luck though looks cool.
Viewing post in Gears Of Agony (Prototype) jam comments
Thanks a lot for taking the time to try out the prototype and leave a review! your feedback is neat and I'll surely use the godot resource on materials!
After you obtain the cog, you must put it in the cabin pressure system, it should be right to the door if you look towards the camera system (which btw I should increase the light of the camera system)
And I'm learning a lot about sound design but time really did a number on me when making GOA, if I had an extra day at least the core mechanics would have been complete and some noises added
Again, thanks a lot! and I'm planning on completing or at least make it playable and polished enough this next week, so you could check next week for any updates!