First off, the look of the game is great, and the background alone made me interested in the world of the character. I do wish the well part had a bit more explanation, and I felt like it ended a bit abruptly. But since it’s a game jam, I imagine most of the time went into creating the beautiful art. I keep mentioning it, but the hand-drawn art style is so pretty. I do think the feedback for the splashing mechanic was a bit unclear, and there should be a way to refill the water since, once you run out, you can’t use it anymore. Either way, it’s visually beautiful, and I’d love to play more games from you guys.
Hello and thanks for the feedback. I worked on the story and the dialogue and the story indeed had to be cut. We had an entire story mostly fleshed out, but could not add all the content because we ran out of time. So we somehow had to make a decision and we just tried to deliver the first level and the story up until there with as much polish as we could in the limited time.
We had planned out more levels and the story would have progressed in a similar way between the gameplay sections. So this is why the story ends a bit abruptly, because we made the decision to cut most of it out rather late - and redoing the entire narrative to fit in just one night would have felt wrong and I think it also would have clashed with the atmosphere the art was building up to.
so maybe one day we can fnish the cut content and then hopefully, you are going to see the full narrative. I guess Suiko giving that water to her sister is probably not a good idea,...
but also, we cannot make any promises. It is what it is with the constraints of game jams.