Thanks for checking out our game! I think for our first game (and making it all in a week), we wanted to do execute a tried and true formula - collecting items while being pursued, so I agree it could definitely use a twist. Wish we had more time to work on the witch AI but I'm happy to hear you enjoyed the atmosphere. It was an ambitious project doing 3D with a large level, lots of sounds, an enemy with AI, and cinematics. I did most of the art so I'm glad it's cohesive and doesn't feel too generic 😁