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(+2)

Awsome game! For the overall enjoyment: the gameplay is fluid, the level design is solid (it's a little bit annoying to take the stairs everytime to enter the room) ; the aesthetic is gorgeous, i don't think it's just another PS1/PSX game, i think there's a real charm to it, well done for the artists. The gameplay is not that creative but it's done well! hidding inside the bushes and using the ring is really cool,I had some trouble to understand how the monster works; the story is simple but is interesting, mostly on how the the little description are written; For the horror part, I was not really scared, that monster was scary when it "turns" your camera, but the screamer + sound design is not that scary, i wish there was a little bit more, like a spooky section when you take the last item.
Great game! loved it

(+2)

Thanks for checking out our game! I think for our first game (and making it all in a week), we wanted to do execute a tried and true formula - collecting items while being pursued, so I agree it could definitely use a twist. Wish we had more time to work on the witch AI but I'm happy to hear you enjoyed the atmosphere. It was an ambitious project doing 3D with a large level, lots of sounds, an enemy with AI, and cinematics. I did most of the art so I'm glad it's cohesive and doesn't feel too generic 😁

(+2)

you did well, in fact my friend noeraptor played it so I could watch it again, the base game is really awsome, I wish you'll do an update after the jam, like a adding secrets (I really want to know what's in that basement)

I'm placing my bet on Grandpa's corpse!