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(+1)

I love how it all truly goes from 0 to 100 real fucking quick. Actually took me by surprise too a lot, first seeing anyone be willing to code visual novel-type of game on Unity, but then all the fun twist. Left me pretty fully and well confused, which is all positive. My only real gripe was that the timer were too short, as a slow reader I was set for a real panic, but I suppose, that is the purpose for the quick time even timers like these, I just found myself bit frustrated in the axe-minigame because I didn't get to read the prompt at all before failing like five times. Besides that and some need for proof reading, I do think this was a fun experience, really a good twist for date-simulator. Great work!

(+1)

Thanks for playing, and these critiques are all super valid! Some of things like timings can definitely be tuned better looking back, and minigames overall can definitely be executed cleaner. Overall I'm glad you enjoyed!