Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines


Hey, thanks for the great feedback, appreciate the detail and time you put into it!

  • I've got a fix for failing the first quest, that should no longer be possible. Alongside that I've 10x the hp across the board to make things less swingy.
  • I think using gold to re-roll quests and shop contents is an excellent idea so I will add that in next thing.
  • There's only a handful of preset parties at the moment. Either automatically generating new ones or letting you create your own would be the next step. I also need to add a tonne more quests for various reasons. More to come!
  • The % success is simulated combat without any loaned items so even a 0% can jump right up to 100%. I'll add more info to make that clear. It was kind of a debug thing initially.
  • I've got some UX improvements to do clearly so will take a look at the areas you highlighted.

And then hopefully that'll give a good base to explore other ideas like damage types which I had thought about also. Thanks again!

(+1)

Awesome response! I find myself coming back to the game, even in the current state, because the underlying concept and current state are very fun to play! Great job and I look forward to the progress! I hit a snag in developing my own game and continue to deal with my own scope creep. I really appreciate you putting up with my essay and can't wait to see the progress you make!