Hey, thanks for the great feedback, appreciate the detail and time you put into it!
- I've got a fix for failing the first quest, that should no longer be possible. Alongside that I've 10x the hp across the board to make things less swingy.
- I think using gold to re-roll quests and shop contents is an excellent idea so I will add that in next thing.
- There's only a handful of preset parties at the moment. Either automatically generating new ones or letting you create your own would be the next step. I also need to add a tonne more quests for various reasons. More to come!
- The % success is simulated combat without any loaned items so even a 0% can jump right up to 100%. I'll add more info to make that clear. It was kind of a debug thing initially.
- I've got some UX improvements to do clearly so will take a look at the areas you highlighted.
And then hopefully that'll give a good base to explore other ideas like damage types which I had thought about also. Thanks again!