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Deprivation's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Horror | #33 | 3.778 | 3.778 |
| Creativity | #50 | 4.000 | 4.000 |
| Story | #137 | 3.111 | 3.111 |
| Aesthetics | #150 | 3.889 | 3.889 |
| Enjoyment (Best Game) | #244 | 3.111 | 3.111 |
| Sound Design | #399 | 2.667 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Other
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Comments
Pobre Fabricio. The Russian Sleep Experiment was one of the creepypastas that scared me the most as a child.
Super cool idea! A unique take on the Russian sleep experiment story. I was a little confused on what needs to be done and whether the button I pressed did anything, but with a few tweaks this would be amazing. Also, the reports number didn't go up on my end, even though the typing was correct. Otherwise, great work!
Pretty cool game, very unique idea... it does need some improvements, mainly more balance on how to manage the guy's vitals, as it is a bit confusing and a bit easy once you get the jist of it, as you can just stall a lot. I also think the win condition could've been another thing....
Overall, pretty cool game! it has some potential!
Hmm interesting, and i like how it looks, the idea is great! sound design great! The only issue is i don't know if it's balanced, I was able to always release gas whenever it got to 0 and shock collar whenever fatigue dropped below 50 and managed to get to day 14 with only those things, then performed tests, but after 7thtest and day 15 or smth i still got task failed after eventually sanity dropped to 0. Am I missing something?
Definitely terrifying!
I really liked the concept! I think the execution of this idea was fantastically done. The concept of reports and a type test was fun! I thought the weighing between sanity and fatigue was interesting as well. Thought it was very creative overall.
How do you win? the light test drains a lot of insanity but i dont get why are they needed. what does gas do? how do i get reports to spawn or are they automatic?
Hi, in the main menu, in the top right corner there is a manual with the instructions, but I can explain it to you.
You win by keeping the subject 12 days without sleeping (the fatigue never drops to 0) and doing 6 reports, to make it, you need to do a test either sound or light, you can only do 1 report per day, the light test keeps on draining sanity while its on, so you need to turn it on and off. The gas its a mechanic that makes the fatigue to go down slower, but you have a limit per day (50).
Very creepy. Couldn't figure out at first when the horn sound came from (horn from hovering gas). Typing words each time felt a bit tedious. Very nice job y'all.