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A jam submission

DeprivationView game page

Deprivation follows a researcher for the Russian Sleep Derivation program, as he tests the limits of the human mind.
Submitted by AusarMR, Caevur, SNara07 — 3 hours, 7 minutes before the deadline
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Deprivation's itch.io page

Results

CriteriaRankScore*Raw Score
Horror#333.7783.778
Creativity#504.0004.000
Story#1373.1113.111
Aesthetics#1503.8893.889
Enjoyment (Best Game)#2443.1113.111
Sound Design#3992.6672.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What game engine did you make this project in?

Other

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Comments

Submitted(+1)

Pobre Fabricio. The Russian Sleep Experiment was one of the creepypastas that scared me the most as a child.

Submitted(+1)

Super cool idea! A unique take on the Russian sleep experiment story. I was a little confused on what needs to be done and whether the button I pressed did anything, but with a few tweaks this would be amazing. Also, the reports number didn't go up on my end, even though the typing was correct. Otherwise, great work!

Submitted(+1)

Pretty cool game, very unique idea... it does need some improvements, mainly more balance on how to manage the guy's vitals, as it is a bit confusing and a bit easy once you get the jist of it, as you can just stall a lot. I also think the win condition could've been another thing....


Overall, pretty cool game! it has some potential!

Submitted(+1)

Hmm interesting, and i like how it looks, the idea is great! sound design great! The only issue is i don't know if it's balanced, I was able to always release gas whenever it got to 0 and shock collar whenever fatigue dropped below 50 and managed to get to day 14 with only those things, then performed tests, but after 7thtest and day 15 or smth i still got task failed after eventually sanity dropped to 0. Am I missing something? 

Submitted(+1)

Definitely terrifying! 

Submitted(+1)

I really liked the concept! I think the execution of this idea was fantastically done. The concept of reports and a type test was fun! I thought the weighing between sanity and fatigue was interesting as well. Thought it was very creative overall.

Submitted

How do you win? the light test drains a lot of insanity but i dont get why are they needed. what does gas do? how do i get reports to spawn or are they automatic?

Developer

Hi, in the main menu, in the top right corner there is a manual with the instructions, but I  can explain it to you.

You win by keeping the subject 12 days without sleeping (the fatigue never drops to 0) and doing 6 reports, to make it, you need to do a test either sound or light, you can only do 1 report per day, the light test keeps on draining sanity while its on, so you need to turn it on and off. The gas its a mechanic that makes the fatigue to go down slower, but you have a limit per day (50). 

Submitted(+1)

Very creepy. Couldn't figure out at first when the horn sound came from (horn from hovering gas). Typing words each time felt a bit tedious. Very nice job y'all.