Hello, i think i encounter the bug. I installed halo on Antonia without no one around but somehow got a notification that someone spot the halo. Even when i captured her into my house. It keeps telling me that someone spot the halo.

Topple the dominoes of girls, grow your harem of obedient slaves · By
Encountered a major glitch. I did the double sex event with the cafe girls, in public, mistake on my part, but it is just a matter of getting bailed out. However whenever I do so, I start rapidly gaining suspicion for no reason, 35% at a time. Doesn't matter were I am. Eventually I get arrested again.
[Exception] NullReferenceException: Object reference not set to an instance of an object.
Character.Stop () (at <00000000000000000000000000000000>:0)
NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)
SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)
TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)
TimeManager.Update () (at <00000000000000000000000000000000>:0)
[Exception] NullReferenceException: Object reference not set to an instance of an object.
Character.Stop () (at <00000000000000000000000000000000>:0)
NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)
SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)
TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)
TimeManager.Update () (at <00000000000000000000000000000000>:0)
[Exception] NullReferenceException: Object reference not set to an instance of an object.
Character.Stop () (at <00000000000000000000000000000000>:0)
NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)
SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)
TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)
GymEquipment.<UseEquipment>b__10_0 () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.EventSystem:Update()
[Exception] NullReferenceException: Object reference not set to an instance of an object.
Character.Stop () (at <00000000000000000000000000000000>:0)
NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)
SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)
TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)
GymEquipment.<UseEquipment>b__10_0 () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.EventSystem:Update()
[Exception] NullReferenceException: Object reference not set to an instance of an object.
Character.Stop () (at <00000000000000000000000000000000>:0)
NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)
SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)
TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)
GymEquipment.<UseEquipment>b__10_0 () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.EventSystem:Update()
[Exception] NullReferenceException: Object reference not set to an instance of an object.
Character.Stop () (at <00000000000000000000000000000000>:0)
NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)
SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)
TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)
GymEquipment.<UseEquipment>b__10_0 () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.EventSystem:Update()
[Exception] NullReferenceException: Object reference not set to an instance of an object.
Character.Stop () (at <00000000000000000000000000000000>:0)
NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)
SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)
TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)
GymEquipment.<UseEquipment>b__10_0 () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.EventSystem:Update()
[Exception] NullReferenceException: Object reference not set to an instance of an object.
Character.Stop () (at <00000000000000000000000000000000>:0)
NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)
SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)
TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)
TimeManager.Update () (at <00000000000000000000000000000000>:0)
[Exception] NullReferenceException: Object reference not set to an instance of an object.
Character.Stop () (at <00000000000000000000000000000000>:0)
NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)
SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)
TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)
GymEquipment.<UseEquipment>b__10_0 () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.EventSystem:Update()
[Exception] NullReferenceException: Object reference not set to an instance of an object.
Character.Stop () (at <00000000000000000000000000000000>:0)
NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)
SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)
TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)
GymEquipment.<UseEquipment>b__10_0 () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.EventSystem:Update()
[Exception] NullReferenceException: Object reference not set to an instance of an object.
Character.Stop () (at <00000000000000000000000000000000>:0)
NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)
SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)
TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)
GymEquipment.<UseEquipment>b__10_0 () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)
this wont stop being resent in the log and i couldnt send the entire log because its that long