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The Halo Project

Topple the dominoes of girls, grow your harem of obedient slaves · By hushhushgames

BUG REPORTS AND FEEDBACK Sticky

A topic by hushhushgames created Jul 02, 2023 Views: 9,301 Replies: 110
Viewing posts 41 to 63 of 63 · Previous page · First page

Hello, i think i encounter the bug. I installed halo on Antonia without no one around but somehow got a notification that someone spot the halo. Even when i captured her into my house. It keeps telling me that someone spot the halo. 

(2 edits)

Hey just wanted to report a Big bug, the machines on Android crash the Game often leading to a loop and the the Game freezing entirely, and actions just straight crashing the Game with the machines, I am not able to Even make corruption of souls as putting other souls just freezes the Game

Mostly what I have seen cause they crashes are: Interacting with two machines on the same Game session, changing type of training machines, trying to install different gem souls

Developer

Working on it, thanks for reporting!

这个游戏有futa吗?

Developer

没有

未来可能添加吗

Developer

没有在计划上所以应该不会

What is Aetherbridge in the onjective? I can't find it

Developer

If you meant the CAPTURED Objective, you just need to talk to the phone in your prison cell. Aetherbridge is just the organization that will bail you out.

sex special throw  nullreferenceException  

(1 edit)

For example, Lisa will show this error, but it's not just Lisa; I get the nullrefer error for all character actions.


I have used machine translation here, hoping it can accurately express my question

(1 edit)
  • R4ven's upgrade discount is only applied visually, I still have to pay full price for upgrades, but now I have to do the math to recalculate how much it costs.
  •  I also encountered the same Jailbreak Cell Door and a version of the Preworkout meal exploit with the noodle shop soups that allowed each workout session to gain multiple max stamina
  • Customer Service Triggers way more than 20% of the time, closer to 80%. This combined with accidentally skyrocketing stamina means i can move a target from level 0 to level 3 over 1 day long fuck session. A bit overpowered.

Bug Located:  The sprites for all machinery  is missing for some reason.

Developer

thx for reporting!

are you still updating

Developer

yes

are you still updating

Is it possible to compress the file size?

(1 edit)

suspicion grows even when I don`t do anything. I sleep and it grows. all people are home no one has the halo.

Edit: after game restart. it is fine for a while. (same Save) so at least that is a workaround

The invisible machine bug is still prevalent in this update. when I attach someone to it, the animation is not there.  Also it says the installed target is labeled as just {target} hope the information helps.

i try to start the game with new game or loader a save it crash. I can't play the game. I am on Android 14

圣诞商店第一次购买后只能再购买最后一个礼物

Encountered a major glitch. I did the double sex event with the cafe girls, in public, mistake on my part, but it is just a matter of getting bailed out. However whenever I do so, I start rapidly gaining suspicion for no reason, 35% at a time. Doesn't matter were I am. Eventually I get arrested again. 

我的圣诞礼物显示图像丢失

I am still looking for help on my previously posted glitch. It is seriously game breaking 

[Exception] NullReferenceException: Object reference not set to an instance of an object.

Character.Stop () (at <00000000000000000000000000000000>:0)

NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)

SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)

TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)

TimeManager.Update () (at <00000000000000000000000000000000>:0)

[Exception] NullReferenceException: Object reference not set to an instance of an object.

Character.Stop () (at <00000000000000000000000000000000>:0)

NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)

SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)

TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)

TimeManager.Update () (at <00000000000000000000000000000000>:0)

[Exception] NullReferenceException: Object reference not set to an instance of an object.

Character.Stop () (at <00000000000000000000000000000000>:0)

NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)

SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)

TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)

GymEquipment.<UseEquipment>b__10_0 () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.InvokableCall.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem:Update()

[Exception] NullReferenceException: Object reference not set to an instance of an object.

Character.Stop () (at <00000000000000000000000000000000>:0)

NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)

SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)

TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)

GymEquipment.<UseEquipment>b__10_0 () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.InvokableCall.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem:Update()

[Exception] NullReferenceException: Object reference not set to an instance of an object.

Character.Stop () (at <00000000000000000000000000000000>:0)

NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)

SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)

TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)

GymEquipment.<UseEquipment>b__10_0 () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.InvokableCall.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem:Update()

[Exception] NullReferenceException: Object reference not set to an instance of an object.

Character.Stop () (at <00000000000000000000000000000000>:0)

NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)

SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)

TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)

GymEquipment.<UseEquipment>b__10_0 () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.InvokableCall.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem:Update()

[Exception] NullReferenceException: Object reference not set to an instance of an object.

Character.Stop () (at <00000000000000000000000000000000>:0)

NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)

SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)

TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)

GymEquipment.<UseEquipment>b__10_0 () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.InvokableCall.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem:Update()

[Exception] NullReferenceException: Object reference not set to an instance of an object.

Character.Stop () (at <00000000000000000000000000000000>:0)

NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)

SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)

TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)

TimeManager.Update () (at <00000000000000000000000000000000>:0)

[Exception] NullReferenceException: Object reference not set to an instance of an object.

Character.Stop () (at <00000000000000000000000000000000>:0)

NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)

SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)

TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)

GymEquipment.<UseEquipment>b__10_0 () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.InvokableCall.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem:Update()

[Exception] NullReferenceException: Object reference not set to an instance of an object.

Character.Stop () (at <00000000000000000000000000000000>:0)

NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)

SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)

TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)

GymEquipment.<UseEquipment>b__10_0 () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.InvokableCall.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem:Update()

[Exception] NullReferenceException: Object reference not set to an instance of an object.

Character.Stop () (at <00000000000000000000000000000000>:0)

NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)

SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)

TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)

GymEquipment.<UseEquipment>b__10_0 () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.InvokableCall.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)


this wont stop being resent in the log and i couldnt send the entire log because its that long

Hi @hushhushgames, i try your new patch and i don't know if  you are aware or not but café working does not reward any money, a variable dont work properly, check it out...Ty, nice game btw...

Targets that pass out seem to never show up again?

Eventually they came back, not sure if it was from passing the days or reloading the save

So, my friend, what exactly do I need to do to see the special Christmas CG

Keeps crashing on Android. Startup, loading and randomly. Tried reinstalling still crashes

It do the same to me since 0.10. Did someone found a reason and a solution for this ? Ps I am on android 14 on Ver one ui 6.1 on the phone A23

Just downloaded the new Android ver, and when I got to the menu and start a game, it will load and crash, even when I retry and start again, it keeps crashing

My phone is Techo Spark go 2

Viewing posts 41 to 63 of 63 · Previous page · First page