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Catdnd

4
Posts
22
Following
A member registered Feb 11, 2023

Recent community posts

[Exception] NullReferenceException: Object reference not set to an instance of an object.

Character.Stop () (at <00000000000000000000000000000000>:0)

NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)

SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)

TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)

TimeManager.Update () (at <00000000000000000000000000000000>:0)

[Exception] NullReferenceException: Object reference not set to an instance of an object.

Character.Stop () (at <00000000000000000000000000000000>:0)

NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)

SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)

TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)

TimeManager.Update () (at <00000000000000000000000000000000>:0)

[Exception] NullReferenceException: Object reference not set to an instance of an object.

Character.Stop () (at <00000000000000000000000000000000>:0)

NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)

SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)

TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)

GymEquipment.<UseEquipment>b__10_0 () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.InvokableCall.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem:Update()

[Exception] NullReferenceException: Object reference not set to an instance of an object.

Character.Stop () (at <00000000000000000000000000000000>:0)

NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)

SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)

TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)

GymEquipment.<UseEquipment>b__10_0 () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.InvokableCall.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem:Update()

[Exception] NullReferenceException: Object reference not set to an instance of an object.

Character.Stop () (at <00000000000000000000000000000000>:0)

NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)

SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)

TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)

GymEquipment.<UseEquipment>b__10_0 () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.InvokableCall.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem:Update()

[Exception] NullReferenceException: Object reference not set to an instance of an object.

Character.Stop () (at <00000000000000000000000000000000>:0)

NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)

SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)

TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)

GymEquipment.<UseEquipment>b__10_0 () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.InvokableCall.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem:Update()

[Exception] NullReferenceException: Object reference not set to an instance of an object.

Character.Stop () (at <00000000000000000000000000000000>:0)

NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)

SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)

TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)

GymEquipment.<UseEquipment>b__10_0 () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.InvokableCall.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem:Update()

[Exception] NullReferenceException: Object reference not set to an instance of an object.

Character.Stop () (at <00000000000000000000000000000000>:0)

NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)

SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)

TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)

TimeManager.Update () (at <00000000000000000000000000000000>:0)

[Exception] NullReferenceException: Object reference not set to an instance of an object.

Character.Stop () (at <00000000000000000000000000000000>:0)

NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)

SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)

TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)

GymEquipment.<UseEquipment>b__10_0 () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.InvokableCall.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem:Update()

[Exception] NullReferenceException: Object reference not set to an instance of an object.

Character.Stop () (at <00000000000000000000000000000000>:0)

NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)

SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)

TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)

GymEquipment.<UseEquipment>b__10_0 () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.InvokableCall.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem:Update()

[Exception] NullReferenceException: Object reference not set to an instance of an object.

Character.Stop () (at <00000000000000000000000000000000>:0)

NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)

SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)

TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)

GymEquipment.<UseEquipment>b__10_0 () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.InvokableCall.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)


this wont stop being resent in the log and i couldnt send the entire log because its that long

i keep crashing when ever i try to sell my third slave

(2 edits)

i like how it called me a cheater when i just over leveled my level drain character so i took more exp then the boss did

if  the game has stopped selling why do you still make it cost money because its not like it will start selling again for a while