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[Exception] NullReferenceException: Object reference not set to an instance of an object.

Character.Stop () (at <00000000000000000000000000000000>:0)

NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)

SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)

TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)

TimeManager.Update () (at <00000000000000000000000000000000>:0)

[Exception] NullReferenceException: Object reference not set to an instance of an object.

Character.Stop () (at <00000000000000000000000000000000>:0)

NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)

SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)

TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)

TimeManager.Update () (at <00000000000000000000000000000000>:0)

[Exception] NullReferenceException: Object reference not set to an instance of an object.

Character.Stop () (at <00000000000000000000000000000000>:0)

NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)

SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)

TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)

GymEquipment.<UseEquipment>b__10_0 () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.InvokableCall.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem:Update()

[Exception] NullReferenceException: Object reference not set to an instance of an object.

Character.Stop () (at <00000000000000000000000000000000>:0)

NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)

SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)

TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)

GymEquipment.<UseEquipment>b__10_0 () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.InvokableCall.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem:Update()

[Exception] NullReferenceException: Object reference not set to an instance of an object.

Character.Stop () (at <00000000000000000000000000000000>:0)

NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)

SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)

TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)

GymEquipment.<UseEquipment>b__10_0 () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.InvokableCall.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem:Update()

[Exception] NullReferenceException: Object reference not set to an instance of an object.

Character.Stop () (at <00000000000000000000000000000000>:0)

NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)

SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)

TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)

GymEquipment.<UseEquipment>b__10_0 () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.InvokableCall.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem:Update()

[Exception] NullReferenceException: Object reference not set to an instance of an object.

Character.Stop () (at <00000000000000000000000000000000>:0)

NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)

SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)

TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)

GymEquipment.<UseEquipment>b__10_0 () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.InvokableCall.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem:Update()

[Exception] NullReferenceException: Object reference not set to an instance of an object.

Character.Stop () (at <00000000000000000000000000000000>:0)

NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)

SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)

TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)

TimeManager.Update () (at <00000000000000000000000000000000>:0)

[Exception] NullReferenceException: Object reference not set to an instance of an object.

Character.Stop () (at <00000000000000000000000000000000>:0)

NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)

SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)

TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)

GymEquipment.<UseEquipment>b__10_0 () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.InvokableCall.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem:Update()

[Exception] NullReferenceException: Object reference not set to an instance of an object.

Character.Stop () (at <00000000000000000000000000000000>:0)

NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)

SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)

TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)

GymEquipment.<UseEquipment>b__10_0 () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.InvokableCall.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem:Update()

[Exception] NullReferenceException: Object reference not set to an instance of an object.

Character.Stop () (at <00000000000000000000000000000000>:0)

NPCCharacter.GoToExit () (at <00000000000000000000000000000000>:0)

SuspiciousState.OnGameTimeUpdate (System.Int32 time) (at <00000000000000000000000000000000>:0)

TimeManager.UpdateGameTime (System.Int32 additionalTime) (at <00000000000000000000000000000000>:0)

GymEquipment.<UseEquipment>b__10_0 () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.InvokableCall.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)


this wont stop being resent in the log and i couldnt send the entire log because its that long